// TextDraw developed using Zamaroht's Textdraw Editor 1.0

// On top of script:
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;

// In OnGameModeInit prefferably, we procced to create our textdraws:
Textdraw0 = TextDrawCreate(527.000000, 6.000000, "erfect");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 2);
TextDrawLetterSize(Textdraw0, 0.529999, 2.100000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);

Textdraw1 = TextDrawCreate(580.000000, 28.000000, "ole");
TextDrawAlignment(Textdraw1, 3);
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 2);
TextDrawLetterSize(Textdraw1, 0.330000, 1.200000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);

Textdraw2 = TextDrawCreate(552.000000, 18.000000, "R");
TextDrawAlignment(Textdraw2, 3);
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 2);
TextDrawLetterSize(Textdraw2, 0.400000, 2.499999);
TextDrawColor(Textdraw2, 3232767);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);

Textdraw3 = TextDrawCreate(513.000000, 5.000000, "P");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 2);
TextDrawLetterSize(Textdraw3, 0.559999, 2.299999);
TextDrawColor(Textdraw3, -1718244097);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);

Textdraw4 = TextDrawCreate(615.000000, 29.000000, "lay");
TextDrawAlignment(Textdraw4, 3);
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 2);
TextDrawLetterSize(Textdraw4, 0.330000, 1.200000);
TextDrawColor(Textdraw4, -1);
TextDrawSetOutline(Textdraw4, 0);
TextDrawSetProportional(Textdraw4, 1);
TextDrawSetShadow(Textdraw4, 1);

Textdraw5 = TextDrawCreate(590.000000, 18.000000, "P");
TextDrawAlignment(Textdraw5, 3);
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 2);
TextDrawLetterSize(Textdraw5, 0.400000, 2.499999);
TextDrawColor(Textdraw5, 3232767);
TextDrawSetOutline(Textdraw5, 0);
TextDrawSetProportional(Textdraw5, 1);
TextDrawSetShadow(Textdraw5, 1);

// You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
// TextDrawDestroy functions to show, hide, and destroy the textdraw.