Connect(playerid)
Disconnect(playerid, reason)
:Spawn(playerid)
:Death(playerid, killerid, reason)
:Text(playerid, text[])
:CommandText(playerid, cmdtext[])
:Privmsg(playerid, recieverid, text[])
:TeamPrivmsg(playerid, teamid, text[])
:InfoChange(playerid)
:RequestClass(playerid, classid)
:StateChange(playerid, newstate, oldstate)
:EnterCP(playerid)
:LeaveCP(playerid)
:EnterRaceCP(playerid)
:LeaveRaceCP(playerid)
:RequestSpawn(playerid)
:InteriorChange(playerid, newinteriorid, oldinteriorid)
:KeysChange(playerid, newkeys, oldkeys)